Trademark Class 28: Gaming, Gym and Sporting Equipment

Updated on July 08, 2024 09:15:42 AM

Businesses or companies that provide gaming, gym and sporting products can secure their uniqueness through registration under Trademark class 28. TM Registration is a legal procedure that helps businesses that want to establish a solitary identity commercially. However, the applicant must be very clear about their process and its benefits.

In this article, we will discuss Trademark Class 28, and its meaning with a thorough item list that trademark class 28 covers and some points that should be remembered during trademark registration.

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What is Trademark Class 28?

Trademark Class 28 listed all the articles relatable to toys, sports, gym and games. These Trademark Classes play an essential role that providing a thorough description of the product. There is a total of 45 classes that cover approx 80,000 items and services, and it is further categorised into two main groups: goods classes ( 1- 34) and services classes (35 - 45).

Trademark Class 28 is the main class that falls under the goods classes. This class mainly mention various goods such as fencing mask, archery implements, bar balls, bingo cards, dolls, chessboard, Christmas tree and many more.

Comprehensive List of Items Covered under Trademark Class 28

Here is the comprehensive list of items given below that are covered under trademark class 28:

Category Items cover by trademark class 28
Games
  • arcade video game machines
  • backgammon games
  • balls for games
  • batting gloves [accessories for games]
  • bladders of balls for games
  • board games
  • building games
  • chess games
  • controllers for game consoles
  • counters [discs] for games
  • draughts [games] / checkers [games]
  • video game machines
  • games*
  • apparatus for games
  • gaming machines for gambling
  • gloves for games
  • horseshoe games
  • hunting game calls
  • marbles for games
  • parlour games/parlor games
  • portable games with liquid crystal displays
  • skittles [games] / ninepins
  • rackets/bats for games
  • ring games
  • scratch cards for playing lottery games
  • slot machines [gaming machines]
  • archery implements
  • ball pitching machines
  • cups for dice
Sporting Equipment
  • weight lifting belts [sports articles]
  • camouflage screens [sports articles]
  • discuses for sports
  • elbow guards [sports articles]
  • harpoon guns [sports articles]
  • knee guards [sports articles]
  • men’s athletic supporters [sports articles]
  • nets for sports
  • paintball guns [sports apparatus]
  • paintballs [ammunition for paintball guns] [sports apparatus]
  • protective paddings [parts of sports suits]
  • shin guards [sports articles]
  • sleds [sports articles]
  • sling shots [sports articles]
  • spring boards [sports articles]
  • starting blocks for sports
  • bar-bells
  • billiard table cushions
  • billiard balls
  • billiard markers
  • billiard cues
  • billiard cue tips
  • billiard tables
  • coin-operated billiard tables
  • golf clubs
  • golf bags, with or without wheels
  • golf gloves
  • golf bag trolleys / golf bag carts
  • fencing weapons
  • fencing masks
  • fencing gauntlets / fencing gloves
Toys
  • controllers for toys
  • toy pistols
  • toy vehicle
  • toy models
  • toy figures
  • toys for domestic pets
  • toys*
  • building blocks [toys]
  • air pistols [toys]
  • caps for pistols [toys]
  • flying discs [toys]
  • mobiles [toys]
  • percussion caps [toys] / detonating caps [toys]
  • plush toys
  • radio-controlled toy vehicles
  • scale model kits [toys]
  • scent lures for hunting or fishing
  • scooters [toys]
  • stuffed toys
  • soap bubbles [toys]
  • spinning tops [toys]
  • artificial snow for Christmas trees
  • bells for Christmas trees
  • dolls
  • dolls’ feeding bottles
  • dolls’ beds
  • dolls’ houses
  • dolls’ clothes
  • dolls’ rooms
  • Christmas trees of synthetic material
  • Christmas tree stands
  • clay pigeon traps
  • clay pigeons [targets]
  • teddy bears
  • snow globes
Amusement park equipment
  • amusement machines, automatic and coin-operated
  • artificial fishing bait
  • ascenders [mountaineering equipment]
  • bite indicators [fishing tackle]
  • bite sensors [fishing tackle]
  • bodyboards
  • swimming pools [play articles]
  • swimming kick boards
  • swimming belts
  • swimming jackets
  • Swings
  • creels [fishing traps]
  • fish hooks
  • fishing tackle
  • flippers for swimming / swimming webs [flippers]
  • floats for fishing
  • waterskis

Points to be Remembered

Some points are mentioned below that must be remembered during the TM registration in Trademark Class 28:

  1. Selecting Distinct Mark: A distinct mark provides a unique identity to the brand. If the applicant selects a mark that is similar to others it can cause confusion and a very high probability to get rejection or opposition during the registration procedure.
  2. Conducting TM Search: Before the TM registration in trademark class 28, conducting a TM search played an important role in it. This will help to clear the availability of the mark.
  3. Correct selection of TM Classes: During the filing TM application, the applicant must be very aware of the nature of their business and select classes accordingly. If they select the wrong class, it will make more chances to get rejected.
  4. Conduct TM Attorney: TM registration is a long and complex procedure that has a higher chance to get rejection. Therefore the applicant must consult with a professional TM attorney. Litem Legalis with several years of experience can be your good choice as TM Attorney.

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Conclusion

A business that offers products linked to games, sports, and toys is prevented from being distinctive by trademark class 28. There are several advantages to trademark registration, including the capacity to expand the business and establish a distinctive identity among customers. However, the applicant must be aware of the nature of their firm in order to choose the appropriate class in accordance. They must consult with a TM lawyer, who can help them save both time and money.

Frequently Asked Questions (FAQs)

What is trademark class 28?

Trademark Class 28 listed all the articles relatable to toys, sports, gym and games.

Which documents are required for TM Registration?

The needed documents for an electronic trademark are a logo, Nature of Goods & Service, Aadhar Card, GST, Signed Power of Attorney, Signed User Affidavit, MSME Certificate, and Start-up Certificate.

What are the fees for Trademark Registration?

The basic government fees for trademark registration are Rs. 4500 for the online registration and Rs. 5000 for the offline mode. This fee will be increased according to the number of classes selected by the applicants during the filing.

Does the doll fall under trademark class 28?

Yes, doll and all the toys-related articles fall under trademark class 28.

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